Fundamentals of computer graphics and multimedia/ D. P. Mukherjee.

By: Mukherjee, D. PMaterial type: TextTextPublication details: New Delhi: PHI Learning, 2010Description: x, 182 pages : illustrations ; 25 cmISBN: 9788120314467Subject(s): Computer graphics | Computer Added Design | Multimedia systemsDDC classification: 006.6
Contents:
1. APPLICATIONS --1.1 Presentation Graphics, Education and Training, Entertainment -- 1.2 CAD for Architecture, Mechanical, Aeronautical and Automobile Industry -- 1.3 Other Areas: Simulation, Animation, Video Games --2. GPAPHIC DEVICES -- 2.1 Display Systems -- 2.1.1 Raster Scan Displays: Refresh CRT,Grey Shades, Interlacing --2.1.2 Colour Monitors: RGB, Shadow Masks, Look Up Tables -- 2.1.3 Flat Panel Displays: Plasma Panels, Liquid Crystal Displays -- 2.1.4 VGA, SVGA Resolutions -- 2.2 Hardcopy Devices -- 2.2.1 Postscript -- 2.3 Input Devices -- 2.3.1 Digitizing Tablets: Electromagnetic, Electrical, Acoustic Types -- 2.3.2 Mouse: Mechanical and Optical Track Ball, Data Gloves, Light Pen -- 2.3.3 Touch Panels: Optical, Capacitive and Sonic Types -- 2.3.4 Image Scanners: Types, Typical Resolutions, Sizes, Output Formats Available -- 3. DRAWING GEOMETRY--3.1 Mathematics for Computer Graphics -- 3.1.1 Polar Coordinates in A:y-plane -- 3.1.2 Vectors: Scalar Product and Cross Product -- 3.1.3 Matrices: Scalar Multiplication, Matrix Addition and Multiplication, Matrix Inverse --3.2 Line Drawing and 2D Transformation --3.2.1 A Simple Line Drawing Algorithm --3.2.2 Translation, Rotation, Scaling, Mirror Reflection --3.2.3 Use of Homogeneous Coordinate Systems--3.2.4 Rotation about an Arbitrary Point --3.2.5 Zooming and Panning--3.2.6 Rubber Band Methods and Dragging --3.2.7 Parametric Representation of a Line Segment--4, CONICS AND CURVES--4.1 Bresenham's Circle Drawing Algorithm --4.2 Generation of Ellipse --4.3 Curve Drawing --4.3.1 Parametric Representation: Need for Cubic Curves --4.3.2 Drawing the Bezier and B-spline Curves--4.3.3 Condition for Smoothly Joining Curve--Segments --5. GRAPHIC OPERATIONS--5.1 Clipping--5.1.1 Windowport and Viewport --5.1.2 Line Clipping a Rectangular Window--Using Line End Point Codes --5.1.3 Explicit Line Clipping Algorithm --5.1.4 Sutherland-Cohen Line Clipping Algorithm--5.1.5 Midpoint Subdivision Algorithm --5.2 Filling --5.2.1 Stack-based Seed Fill Algorithm--5.2.2 Scan Line Seed Fill Algorithm --5.2.3 Generation of Bar Charts, Pie Charts --5.2.4 Character Generation--6. 3D GRAPHICS--6.1 Transformations --6.1.1 Right-handed Coordinate System with Vertical y-axis --6.1.2 Transformation Matrices for Translation, Scaling and Rotation --6.2 Parallel Projection --6.2.1 Multiviews Front, Top- and Side-Views --6.2.2 Oblique View—Projection on a:y-plane with Rays Along a Given Direction --6.3 Perspective -- Projection --6.3.1 Transformation Matrix to Yield One--Vanishing Point Perspective with the--Viewpoint Lying on the axis --6.3.2 Effect of Translating the Object--6.3.3 Computing the Vanishing Point --6.3.4 Numerical Examples --6.4 Hidden Surface Removal --6.4.1 Back Face Removal --6.4.2 Floating Horizon Technique --6.4.3 Z-buffer Algorithm --6.4.4 Ray Tracing --7. ILLUMINATION AND SHADING--7.1 Illumination --7.1.1 Modelling a Shiny Surface --7.2 Shading --7.2.1 Goraud Shading or Linear Intensity Interpolation --7.2.2 Phong Shading or Normal Vector Interpolation--8. TWEENING AND MORPHING--8.1 What is Tweening? --8.1.1 The Interpolation --8.2 Morphing: The Warp and the Dissolve--8.2.1 Warping --8.2.2 Colour Dissolve --9. GRAPHIC STANDARDS--9.1 Introduction to GKS Primitives --9.1.1 Graphics Input Devices of GKS --9.1.2 GKS Output Primitives --9.2 MS-Windows --9.2.1 Windows and Its Characteristics --9.2.2 Important Components of MS Windows --9.2.3 Programming MS-Windows--9.3 AutoCAD --9.3.1 AutoCAD Characteristics--9.3.2 Major Components of AutoCAD --10. MULTIMEDIA --10.1 Concepts of Hypertext/Hypermedia --10.2 Multimedia Applications --10.3 Multimedia Authoring --10.4 Multimedia Hardware --10.5 Images, Bitmaps, Windows Paintbrush--10.5.1 Images --10.5.2 Bitmaps --10.5.3 Windows Paintbrush --10.6 Languages of Sound; Digital Sound, Playing MIDI Files, Generating Sound --10.6.1 Digital Sound --10.6.2 Playing MIDI Files --10.6.3 Language of Sound/Generating Sound --10.7 A Few Currently Available Multimedia Softwares --10.8 Virtual Reality --10.8.1 Industrial Aspects of VR Systems
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
General Books General Books Central Library, Sikkim University
General Book Section
006.6 MUK/F (Browse shelf(Opens below)) Available P24454
Total holds: 0

1. APPLICATIONS --1.1 Presentation Graphics, Education and Training, Entertainment -- 1.2 CAD for Architecture, Mechanical, Aeronautical and Automobile Industry -- 1.3 Other Areas: Simulation, Animation, Video Games --2. GPAPHIC DEVICES -- 2.1 Display Systems -- 2.1.1 Raster Scan Displays: Refresh CRT,Grey Shades, Interlacing --2.1.2 Colour Monitors: RGB, Shadow Masks, Look Up Tables -- 2.1.3 Flat Panel Displays: Plasma Panels, Liquid Crystal Displays -- 2.1.4 VGA, SVGA Resolutions -- 2.2 Hardcopy Devices -- 2.2.1 Postscript -- 2.3 Input Devices -- 2.3.1 Digitizing Tablets: Electromagnetic, Electrical, Acoustic Types -- 2.3.2 Mouse: Mechanical and Optical Track Ball, Data Gloves, Light Pen -- 2.3.3 Touch Panels: Optical, Capacitive and Sonic Types -- 2.3.4 Image Scanners: Types, Typical Resolutions, Sizes, Output Formats Available -- 3. DRAWING GEOMETRY--3.1 Mathematics for Computer Graphics -- 3.1.1 Polar Coordinates in A:y-plane -- 3.1.2 Vectors: Scalar Product and Cross Product -- 3.1.3 Matrices: Scalar Multiplication, Matrix Addition and Multiplication, Matrix Inverse --3.2 Line Drawing and 2D Transformation --3.2.1 A Simple Line Drawing Algorithm --3.2.2 Translation, Rotation, Scaling, Mirror Reflection --3.2.3 Use of Homogeneous Coordinate Systems--3.2.4 Rotation about an Arbitrary Point --3.2.5 Zooming and Panning--3.2.6 Rubber Band Methods and Dragging --3.2.7 Parametric Representation of a Line Segment--4, CONICS AND CURVES--4.1 Bresenham's Circle Drawing Algorithm --4.2 Generation of Ellipse --4.3 Curve Drawing --4.3.1 Parametric Representation: Need for Cubic Curves --4.3.2 Drawing the Bezier and B-spline Curves--4.3.3 Condition for Smoothly Joining Curve--Segments --5. GRAPHIC OPERATIONS--5.1 Clipping--5.1.1 Windowport and Viewport --5.1.2 Line Clipping a Rectangular Window--Using Line End Point Codes --5.1.3 Explicit Line Clipping Algorithm --5.1.4 Sutherland-Cohen Line Clipping Algorithm--5.1.5 Midpoint Subdivision Algorithm --5.2 Filling --5.2.1 Stack-based Seed Fill Algorithm--5.2.2 Scan Line Seed Fill Algorithm --5.2.3 Generation of Bar Charts, Pie Charts --5.2.4 Character Generation--6. 3D GRAPHICS--6.1 Transformations --6.1.1 Right-handed Coordinate System with Vertical y-axis --6.1.2 Transformation Matrices for Translation, Scaling and Rotation --6.2 Parallel Projection --6.2.1 Multiviews Front, Top- and Side-Views --6.2.2 Oblique View—Projection on a:y-plane with Rays Along a Given Direction --6.3 Perspective -- Projection --6.3.1 Transformation Matrix to Yield One--Vanishing Point Perspective with the--Viewpoint Lying on the axis --6.3.2 Effect of Translating the Object--6.3.3 Computing the Vanishing Point --6.3.4 Numerical Examples --6.4 Hidden Surface Removal --6.4.1 Back Face Removal --6.4.2 Floating Horizon Technique --6.4.3 Z-buffer Algorithm --6.4.4 Ray Tracing --7. ILLUMINATION AND SHADING--7.1 Illumination --7.1.1 Modelling a Shiny Surface --7.2 Shading --7.2.1 Goraud Shading or Linear Intensity Interpolation --7.2.2 Phong Shading or Normal Vector Interpolation--8. TWEENING AND MORPHING--8.1 What is Tweening? --8.1.1 The Interpolation --8.2 Morphing: The Warp and the Dissolve--8.2.1 Warping --8.2.2 Colour Dissolve --9. GRAPHIC STANDARDS--9.1 Introduction to GKS Primitives --9.1.1 Graphics Input Devices of GKS --9.1.2 GKS Output Primitives --9.2 MS-Windows --9.2.1 Windows and Its Characteristics --9.2.2 Important Components of MS Windows --9.2.3 Programming MS-Windows--9.3 AutoCAD --9.3.1 AutoCAD Characteristics--9.3.2 Major Components of AutoCAD --10. MULTIMEDIA --10.1 Concepts of Hypertext/Hypermedia --10.2 Multimedia Applications --10.3 Multimedia Authoring --10.4 Multimedia Hardware --10.5 Images, Bitmaps, Windows Paintbrush--10.5.1 Images --10.5.2 Bitmaps --10.5.3 Windows Paintbrush --10.6 Languages of Sound; Digital Sound, Playing MIDI Files, Generating Sound --10.6.1 Digital Sound --10.6.2 Playing MIDI Files --10.6.3 Language of Sound/Generating Sound --10.7 A Few Currently Available Multimedia Softwares --10.8 Virtual Reality --10.8.1 Industrial Aspects of VR Systems

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