Fundamentals of computer graphics and multimedia/ (Record no. 4077)

MARC details
000 -LEADER
fixed length control field 04759nam a2200169 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9788120314467
040 ## - CATALOGING SOURCE
Transcribing agency CUS
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
Item number MUK/F
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Mukherjee, D. P.
245 ## - TITLE STATEMENT
Title Fundamentals of computer graphics and multimedia/
Statement of responsibility, etc. D. P. Mukherjee.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. New Delhi:
Name of publisher, distributor, etc. PHI Learning,
Date of publication, distribution, etc. 2010.
300 ## - PHYSICAL DESCRIPTION
Extent x, 182 pages : illustrations ; 25 cm
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note 1. APPLICATIONS --1.1 Presentation Graphics, Education and Training, Entertainment -- 1.2 CAD for Architecture, Mechanical, Aeronautical and Automobile Industry -- 1.3 Other Areas: Simulation, Animation, Video Games --2. GPAPHIC DEVICES -- 2.1 Display Systems -- 2.1.1 Raster Scan Displays: Refresh CRT,Grey Shades, Interlacing --2.1.2 Colour Monitors: RGB, Shadow Masks, Look Up Tables -- 2.1.3 Flat Panel Displays: Plasma Panels, Liquid Crystal Displays -- 2.1.4 VGA, SVGA Resolutions -- 2.2 Hardcopy Devices -- 2.2.1 Postscript -- 2.3 Input Devices -- 2.3.1 Digitizing Tablets: Electromagnetic, Electrical, Acoustic Types -- 2.3.2 Mouse: Mechanical and Optical Track Ball, Data Gloves, Light Pen -- 2.3.3 Touch Panels: Optical, Capacitive and Sonic Types -- 2.3.4 Image Scanners: Types, Typical Resolutions, Sizes, Output Formats Available -- 3. DRAWING GEOMETRY--3.1 Mathematics for Computer Graphics -- 3.1.1 Polar Coordinates in A:y-plane -- 3.1.2 Vectors: Scalar Product and Cross Product -- 3.1.3 Matrices: Scalar Multiplication, Matrix Addition and Multiplication, Matrix Inverse --3.2 Line Drawing and 2D Transformation --3.2.1 A Simple Line Drawing Algorithm --3.2.2 Translation, Rotation, Scaling, Mirror Reflection --3.2.3 Use of Homogeneous Coordinate Systems--3.2.4 Rotation about an Arbitrary Point --3.2.5 Zooming and Panning--3.2.6 Rubber Band Methods and Dragging --3.2.7 Parametric Representation of a Line Segment--4, CONICS AND CURVES--4.1 Bresenham's Circle Drawing Algorithm --4.2 Generation of Ellipse --4.3 Curve Drawing --4.3.1 Parametric Representation: Need for Cubic Curves --4.3.2 Drawing the Bezier and B-spline Curves--4.3.3 Condition for Smoothly Joining Curve--Segments --5. GRAPHIC OPERATIONS--5.1 Clipping--5.1.1 Windowport and Viewport --5.1.2 Line Clipping a Rectangular Window--Using Line End Point Codes --5.1.3 Explicit Line Clipping Algorithm --5.1.4 Sutherland-Cohen Line Clipping Algorithm--5.1.5 Midpoint Subdivision Algorithm --5.2 Filling --5.2.1 Stack-based Seed Fill Algorithm--5.2.2 Scan Line Seed Fill Algorithm --5.2.3 Generation of Bar Charts, Pie Charts --5.2.4 Character Generation--6. 3D GRAPHICS--6.1 Transformations --6.1.1 Right-handed Coordinate System with Vertical y-axis --6.1.2 Transformation Matrices for Translation, Scaling and Rotation --6.2 Parallel Projection --6.2.1 Multiviews Front, Top- and Side-Views --6.2.2 Oblique View—Projection on a:y-plane with Rays Along a Given Direction --6.3 Perspective -- Projection --6.3.1 Transformation Matrix to Yield One--Vanishing Point Perspective with the--Viewpoint Lying on the axis --6.3.2 Effect of Translating the Object--6.3.3 Computing the Vanishing Point --6.3.4 Numerical Examples --6.4 Hidden Surface Removal --6.4.1 Back Face Removal --6.4.2 Floating Horizon Technique --6.4.3 Z-buffer Algorithm --6.4.4 Ray Tracing --7. ILLUMINATION AND SHADING--7.1 Illumination --7.1.1 Modelling a Shiny Surface --7.2 Shading --7.2.1 Goraud Shading or Linear Intensity Interpolation --7.2.2 Phong Shading or Normal Vector Interpolation--8. TWEENING AND MORPHING--8.1 What is Tweening? --8.1.1 The Interpolation --8.2 Morphing: The Warp and the Dissolve--8.2.1 Warping --8.2.2 Colour Dissolve --9. GRAPHIC STANDARDS--9.1 Introduction to GKS Primitives --9.1.1 Graphics Input Devices of GKS --9.1.2 GKS Output Primitives --9.2 MS-Windows --9.2.1 Windows and Its Characteristics --9.2.2 Important Components of MS Windows --9.2.3 Programming MS-Windows--9.3 AutoCAD --9.3.1 AutoCAD Characteristics--9.3.2 Major Components of AutoCAD --10. MULTIMEDIA --10.1 Concepts of Hypertext/Hypermedia --10.2 Multimedia Applications --10.3 Multimedia Authoring --10.4 Multimedia Hardware --10.5 Images, Bitmaps, Windows Paintbrush--10.5.1 Images --10.5.2 Bitmaps --10.5.3 Windows Paintbrush --10.6 Languages of Sound; Digital Sound, Playing MIDI Files, Generating Sound --10.6.1 Digital Sound --10.6.2 Playing MIDI Files --10.6.3 Language of Sound/Generating Sound --10.7 A Few Currently Available Multimedia Softwares --10.8 Virtual Reality --10.8.1 Industrial Aspects of VR Systems <br/>
650 ## - SUBJECT
Keyword Computer graphics
650 ## - SUBJECT
Keyword Computer Added Design
650 ## - SUBJECT
Keyword Multimedia systems.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type General Books
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Full call number Accession number Date last seen Date last checked out Koha item type
        Central Library, Sikkim University Central Library, Sikkim University General Book Section 03/07/2016 006.6 MUK/F P24454 20/09/2018 20/09/2018 General Books
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