Timing for animation/ Harold Whitaker and John Halas

By: Whitaker, HaroldContributor(s): Halas, JohnMaterial type: TextTextPublication details: Amsterdam: Elsevier, 2009Edition: 2nd edDescription: xv, 157 p. : ill. ; 25 cmISBN: 9780240521602Subject(s): Animation (Cinematography)DDC classification: 778.5347
Contents:
General principles of timing -- The storyboard -- Responsibility of the director -- The basic unit of time in animation -- Timing for television vs. timing for feature films -- Slugging -- Bar sheets -- Timing for traditional animation: exposure charts or exposure sheets -- Timing for an Overseas production -- Timing for a 2D digital production -- Timing for a 3D digital production -- Timing for an actor-based program (performance or motion capture) -- Animation and properties of matter -- Movement and caricature -- Cause and effect -- Newton's laws of motion -- Objects thrown through the air -- Timing of inanimate objects -- Rotating objects -- Force transmitted through a flexible joint -- Force transmitted through jointed limbs -- Spacing of drawings- general remarks -- Spacing of drawings -- Timing a slow action -- Timing a fast action -- Getting into and out oh holds -- Single frames or double frames? Ones or twos? -- How long to hold -- Anticipation -- Follow through -- Overlapping action -- Timing an Oscillating movement -- Timing to suggest weight and force- 1 -- Timing to suggest weight and force- 2 -- Timing to suggest weight and force- 3 -- Timing to suggest weight and force- 4 -- Timing to suggest force: repeat action -- Character reactions and 'takes' -- Timing to give feeling of size -- The effects of friction, air resistance and wind -- timing cycles- how long a repeat? -- Multiple character scenes -- Digital crowd scenes -- Effects animation: flames and smoke -- Water -- Rain -- Snow -- Explosions -- Digital effects -- Repeat movements of inanimate objects -- Timing a walk -- Types of walk -- Spacing of drawings in perspective animation -- Timing animals' movements -- Timing an animal's gallop -- Bird flight -- Drybrush (speed lines) and motion blur -- Accentuating a movement -- Strobing -- Fast run cycles -- Characterization (acting) -- The use of timing to suggest mood -- Synchronizing animation to speech -- Lip-sync 1 -- Lip-sync 2 -- Lip-sync 3 -- Timing and music -- Traditional camera movements -- 3D camera moves -- Peg movements in traditional animation -- Peg movements in 3D animation -- Editing animation -- Editing for feature films -- Editing for television episodes -- Editing for children's programming -- Editing for Internet downloads -- Games -- Conclusion.
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
General Books General Books Central Library, Sikkim University
General Book Section
778.5347 WHI/T (Browse shelf(Opens below)) Available P10738
Total holds: 0

General principles of timing --
The storyboard --
Responsibility of the director --
The basic unit of time in animation --
Timing for television vs. timing for feature films --
Slugging --
Bar sheets --
Timing for traditional animation: exposure charts or exposure sheets --
Timing for an Overseas production --
Timing for a 2D digital production --
Timing for a 3D digital production --
Timing for an actor-based program (performance or motion capture) --
Animation and properties of matter --
Movement and caricature --
Cause and effect --
Newton's laws of motion --
Objects thrown through the air --
Timing of inanimate objects --
Rotating objects --
Force transmitted through a flexible joint --
Force transmitted through jointed limbs --
Spacing of drawings- general remarks --
Spacing of drawings --
Timing a slow action --
Timing a fast action --
Getting into and out oh holds --
Single frames or double frames? Ones or twos? --
How long to hold --
Anticipation --
Follow through --
Overlapping action --
Timing an Oscillating movement --
Timing to suggest weight and force- 1 --
Timing to suggest weight and force- 2 --
Timing to suggest weight and force- 3 --
Timing to suggest weight and force- 4 --
Timing to suggest force: repeat action --
Character reactions and 'takes' --
Timing to give feeling of size --
The effects of friction, air resistance and wind --
timing cycles- how long a repeat? --
Multiple character scenes --
Digital crowd scenes --
Effects animation: flames and smoke --
Water --
Rain --
Snow --
Explosions --
Digital effects --
Repeat movements of inanimate objects --
Timing a walk --
Types of walk --
Spacing of drawings in perspective animation --
Timing animals' movements --
Timing an animal's gallop --
Bird flight --
Drybrush (speed lines) and motion blur --
Accentuating a movement --
Strobing --
Fast run cycles --
Characterization (acting) --
The use of timing to suggest mood --
Synchronizing animation to speech --
Lip-sync 1 --
Lip-sync 2 --
Lip-sync 3 --
Timing and music --
Traditional camera movements --
3D camera moves --
Peg movements in traditional animation --
Peg movements in 3D animation --
Editing animation --
Editing for feature films --
Editing for television episodes --
Editing for children's programming --
Editing for Internet downloads --
Games --
Conclusion.

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