000 01662cam a2200217 i 4500
999 _c4045
_d4045
020 _a9781482258394
040 _cCUS
082 0 0 _a006.6633
_bGUH/C
100 1 _aGuha, Sumanta.
245 1 0 _aComputer graphics through openGL: from theory to experiments/
_cSumanta Guha
250 _a2nd ed.
260 _aBoca Raton:
_bCRC Press,
_c2015.
300 _axxxi, 919 p. :
_bill. ;
_c25 cm.
504 _aIncludes bibliographical references (pages 885-894) and indexes.
505 _aI Hello world 1. An invitation to computer graphics 2. On to openGL and 3D computer graphics II Tricks of the Trade 3. An openGL toolbox III Movers and shapers 4. Transformation, animation and viewing 5. Inside animation: the theory of transformations 6. Advanced animation techniques IV Geometry for the home office 7. Convexity and interpolation 8. Traingulation 9. Orientation V making things Up 10. Modelling in 3D space VI Lights, camera, Equation 11. Color and light 12. Texture 13. Special visual techniques VII Pixels, Pixels, Everywhere 14. Raster algorithms VIII Anatomy of curves and surfaces 15. Bezier 16. B-Spline 17. Hermite IX Well projected 18. Application of projective spaces X The time is pipe 19. Fixed-functionality pipelines XI Rendering pipe dreams 20. OpenGL 4.3, shaders and the programmable pipeline: Liftoff 21. OpenGL 4.3, shaders and the programmable pipeline: Escape velocity
650 0 _aComputer graphics
650 0 _aMicrocomputers
650 7 _aMicrocomputers--Programming
650 7 _aOpenGL
942 _cWB16