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001 | on1045069012 | ||
003 | OCoLC | ||
005 | 20250612155504.0 | ||
006 | m o d | ||
007 | cr cnu|||unuuu | ||
008 | 180720t20192019enka ob 001 0 eng d | ||
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_aN$T _beng _erda _epn _cN$T _dN$T _dOPELS _dAHH _dOCLCO _dYDX _dUAB _dOCLCO _dNLE _dSTF _dOCLCO _dMERUC _dOCLCO _dWAU _dOCLCO _dCNCGM _dOCLCA _dMERER _dOCLCO _dCNO _dOCLCA _dOCLCQ _dS2H _dOCLCO _dOCLCA _dORE _dEBLCP _dCNTCS _dLOA _dOCLCO _dOCLCQ _dCASUM _dOCLCA _dMNU _dOCLCF _dOCLCO _dOCLCL _dOCLCA |
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_a1045662301 _a1046616083 _a1049676705 _a1125927935 _a1192554612 |
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020 |
_a9780128129258 _q(electronic book) |
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020 |
_a0128129255 _q(electronic book) |
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020 |
_z9780128129241 _q(paperback) |
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020 |
_z0128129247 _q(paperback) |
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035 |
_a(OCoLC)1045069012 _z(OCoLC)1045662301 _z(OCoLC)1046616083 _z(OCoLC)1049676705 _z(OCoLC)1125927935 _z(OCoLC)1192554612 |
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050 | 4 | _aRC569.5.I54 | |
060 | 4 | _aWM 176 | |
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_aHEA _x039000 _2bisacsh |
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_aMED _x014000 _2bisacsh |
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_a616.8914 _223 |
100 | 1 |
_aKing, Daniel L., _eauthor. _934196 |
|
245 | 1 | 0 |
_aInternet gaming disorder : _btheory, assessment, treatment, and prevention / _cDaniel L. King, Paul H. Delfabbro. |
264 | 1 |
_aLondon, United Kingdom ; _aSan Diego, CA : _bAcademic Press, an imprint of Elsevier, _c[2019] |
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264 | 4 | _c�2019 | |
300 |
_a1 online resource (x, 276 pages) : _billustrations |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
520 | _aInternet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. | ||
588 | 0 | _aPrint version record. | |
505 | 0 | _aFront Cover; Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention; Copyright; Contents; Preface; Acknowledgments; About the authors; List of figures; List of tables; 1: An introduction to gaming and IGD; Introduction and overview; What are video games?; What are MMOs and MOBAs?; Other popular game types; Recent gaming innovations; Games as a "service"; Monetization schemes; eSports and streaming; Virtual reality; Augmented reality; Social media and smartphone integration; Portability; Research methodologies for IGD; Prevalence of problem gaming and IGD; Why does IGD matter? | |
505 | 8 | _aAddressing the skill gap in IGD careAim and coverage of this book; Summary: The procession of simulacra; References; 2: Theories and models of IGD; Introduction and overview; Defining addiction; Addiction components: Does one size fit all?; Gaming as an addiction: Studies in the arcade arts; Gambling tools to study gaming; Problem gaming: A brief history of "time"; DSM-5 classification of IGD; Challenges in adapting addiction concepts: The case of "tolerance"; Prototypical IGD models; An early cognitive-behavioral model; A neurocognitive model; A multidimensional or biopsychosocial model. | |
505 | 8 | _aModel comparisonsAre we overcompensating?; The need for a behavioral analysis; Taking a stance on IGD and gaming; Summary: Human modeling; References; 3: Risk and protective factors for IGD; Introduction and overview; How does gaming actually cause harm?; Individual differences; Gender; Age; Personality traits and personal characteristics; Comorbidity; Deficient self-regulation and decision-making; Low self-esteem and self-efficacy; Low educational achievement/few other interests; External factors; Peer influences; Gaming environment; Familial influences; Relational trauma. | |
505 | 8 | _aGaming-related factorsTypes of games; Game features; Profiles of problem gamers; Applying profiles to person-centered treatment; Summary: The risk of the robots; References; 4: Cognitive features of IGD; Introduction and overview; IGD: The first criterion; How does gaming differ from gambling?; Is gaming a rational choice?; The human-game interaction; Gaming and decision-making biases; Other cognitive approaches; Introducing gaming-specific beliefs; A new framework for gaming-related beliefs; Beliefs about game reward value and tangibility. | |
505 | 8 | _aMaladaptive and inflexible rules about gaming behaviorOverreliance on gaming to meet self-esteem needs; Gaming as a method of gaining social acceptance; Normalizing digital possessions; Games store memories; Metacognitions in IGD; Shifting gaming-related beliefs with abstinence; Summary: Thinking, fast and skilled; References; 5: Screening and assessment of IGD; Introduction and overview; Avoiding "overpathologizing"; Early screening inconsistencies; Internet gaming disorder-DSM-5 IGD criteria revisited; Gaming disorder-Beta draft ICD-11 description. | |
650 | 0 |
_aInternet addiction _xTreatment. _934197 |
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650 | 0 |
_aVideo game addiction _xTreatment. _934198 |
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650 | 0 |
_aVideo games _xPsychological aspects. _934199 |
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700 | 1 |
_aDelfabbro, Paul H. _q(Paul Howard), _eauthor. _1https://id.oclc.org/worldcat/entity/E39PCjBKx7kc3w3QRxcDWvDM8y _934200 |
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758 |
_ihas work: _aInternet gaming disorder (Text) _1https://id.oclc.org/worldcat/entity/E39PCH4gHqRcgg89G4RcCdmjYd _4https://id.oclc.org/worldcat/ontology/hasWork |
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776 | 0 | 8 |
_iPrint version: _aKing, Daniel L. _tInternet gaming disorder. _dAcademic Press, [2019] _z9780128129241 _w(OCoLC)1022779750 |
856 | 4 | 0 |
_3ScienceDirect _uhttps://www.sciencedirect.com/science/book/9780128129241 |
999 |
_c216476 _d216476 |