000 | 01220cam a2200301Mi 4500 | ||
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020 |
_a9781119384564 _q(electronic bk.) |
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020 |
_a1119384567 _q(electronic bk.) |
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020 |
_a9781119384557 _q(electronic bk.) |
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020 |
_a1119384559 _q(electronic bk.) |
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020 | _z1786301237 | ||
020 | _z9781786301239 | ||
040 | _cCUS | ||
072 | 7 |
_aMAT _x003000 _2bisacsh |
|
072 | 7 |
_aMAT _x029000 _2bisacsh |
|
100 | 1 | _aSavignac, Emmanuelle. | |
112 | _bWiley Online Library UBCM All Obooks | ||
245 | 1 | 4 |
_aThe gamification of work : _bthe uses of games in the workplace / _cEmmanuelle Savignac. |
260 | 1 |
_aLondon : _bISTE, Ltd. ; _c2017. |
|
260 | 1 |
_aHoboken : _bJOHN WILEY, _c2017. |
|
300 | _a1 online resource. | ||
490 | 1 | _aFocus series | |
505 | 0 | _aPrelude: Fun, Play, Game, Ludus & A Survey of Game Theories -- Games in Business -- Performativity of the Game: Games and the Structuring of Experience -- Conclusion: From the Territory to the Map. | |
650 | 0 | _aGame theory. | |
650 | 7 |
_aMATHEMATICS / Applied _2bisacsh |
|
650 | 7 |
_aMATHEMATICS / Probability & Statistics / General _2bisacsh |
|
830 | 0 | _aFocus series (London, England) | |
856 | 4 | 0 |
_uhttps://doi.org/10.1002/9781119384564 _zWiley Online Library |
942 | _cEBK | ||
999 |
_c208709 _d208709 |