000 01220cam a2200301Mi 4500
020 _a9781119384564
_q(electronic bk.)
020 _a1119384567
_q(electronic bk.)
020 _a9781119384557
_q(electronic bk.)
020 _a1119384559
_q(electronic bk.)
020 _z1786301237
020 _z9781786301239
040 _cCUS
072 7 _aMAT
_x003000
_2bisacsh
072 7 _aMAT
_x029000
_2bisacsh
100 1 _aSavignac, Emmanuelle.
112 _bWiley Online Library UBCM All Obooks
245 1 4 _aThe gamification of work :
_bthe uses of games in the workplace /
_cEmmanuelle Savignac.
260 1 _aLondon :
_bISTE, Ltd. ;
_c2017.
260 1 _aHoboken :
_bJOHN WILEY,
_c2017.
300 _a1 online resource.
490 1 _aFocus series
505 0 _aPrelude: Fun, Play, Game, Ludus & A Survey of Game Theories -- Games in Business -- Performativity of the Game: Games and the Structuring of Experience -- Conclusion: From the Territory to the Map.
650 0 _aGame theory.
650 7 _aMATHEMATICS / Applied
_2bisacsh
650 7 _aMATHEMATICS / Probability & Statistics / General
_2bisacsh
830 0 _aFocus series (London, England)
856 4 0 _uhttps://doi.org/10.1002/9781119384564
_zWiley Online Library
942 _cEBK
999 _c208709
_d208709