000 | 03329nam a22004815i 4500 | ||
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001 | 978-3-319-54502-8 | ||
003 | DE-He213 | ||
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008 | 170419s2017 gw | s |||| 0|eng d | ||
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_a9783319545028 _9978-3-319-54502-8 |
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024 | 7 |
_a10.1007/978-3-319-54502-8 _2doi |
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_a000 _223 |
100 | 1 |
_aPeddie, Jon. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
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245 | 1 | 0 |
_aAugmented Reality _h[electronic resource] : _bWhere We Will All Live / _cby Jon Peddie. |
250 | _a1st ed. 2017. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2017. |
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300 |
_aXXXIII, 323 p. 229 illus., 205 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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505 | 0 | _aPreface -- Introduction -- Types of Augmented Reality Systems -- Augmented Reality—We’ll All Be Experts Now -- Overview of Augmented Reality System Organization -- Historical Overview: Ghosts to Real AR to DARPA -- Key Applications -- Software Tools and Technologies -- Technology Issues -- Augmented Reality Devices and Suppliers -- Conclusions and Future Possibilities -- Appendix. | |
520 | _aThis book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aComputer-aided engineering. | |
650 | 1 | 4 |
_aPopular Computer Science. _0https://scigraph.springernature.com/ontologies/product-market-codes/Q23000 |
650 | 2 | 4 |
_aComputer Graphics. _0https://scigraph.springernature.com/ontologies/product-market-codes/I22013 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _0https://scigraph.springernature.com/ontologies/product-market-codes/I18067 |
650 | 2 | 4 |
_aComputer-Aided Engineering (CAD, CAE) and Design. _0https://scigraph.springernature.com/ontologies/product-market-codes/I23044 |
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-319-54502-8 |
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