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020 _a9783319545028
_9978-3-319-54502-8
024 7 _a10.1007/978-3-319-54502-8
_2doi
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072 7 _aUB
_2bicssc
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_2bisacsh
072 7 _aUB
_2thema
082 0 4 _a000
_223
100 1 _aPeddie, Jon.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aAugmented Reality
_h[electronic resource] :
_bWhere We Will All Live /
_cby Jon Peddie.
250 _a1st ed. 2017.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2017.
300 _aXXXIII, 323 p. 229 illus., 205 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPreface -- Introduction -- Types of Augmented Reality Systems -- Augmented Reality—We’ll All Be Experts Now -- Overview of Augmented Reality System Organization -- Historical Overview: Ghosts to Real AR to DARPA -- Key Applications -- Software Tools and Technologies -- Technology Issues -- Augmented Reality Devices and Suppliers -- Conclusions and Future Possibilities -- Appendix.
520 _aThis book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR).  The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information.  Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.
650 0 _aComputer science.
650 0 _aComputer graphics.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputer-aided engineering.
650 1 4 _aPopular Computer Science.
_0https://scigraph.springernature.com/ontologies/product-market-codes/Q23000
650 2 4 _aComputer Graphics.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I22013
650 2 4 _aUser Interfaces and Human Computer Interaction.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I18067
650 2 4 _aComputer-Aided Engineering (CAD, CAE) and Design.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I23044
856 4 0 _uhttps://doi.org/10.1007/978-3-319-54502-8
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cEBK
999 _c205390
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