000 | 00397nam a2200145Ia 4500 | ||
---|---|---|---|
999 |
_c170423 _d170423 |
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020 | _a3540332626 | ||
040 | _cCUS | ||
082 |
_a510 _bWEI/G |
||
100 | _aWeiskopf, Daniel | ||
245 | 0 |
_aGPU-based interactive visualization techniques/ _cDaniel Weiskopf |
|
260 |
_aBerlin: _bSpringer, _cc2007. |
||
300 |
_axv, 312 p. : _bill. ; _c24 cm. |
||
440 | _a(Mathematics and visualization) | ||
505 | _a1 Introduction 1.1 Visualization Pipeline and Classification of Visualization Methods 1.2 GPU Rendering Pipeline 1.3 Methods and Goals 2 Visualization of 3D Scalar Fields 2.1 Optical Model for Volume Rendering 2.2 Volume Rendering Pipeline 2.3 Volume Rendering Approaches 2.4 Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering 2.5 Volume Clipping 2.6 Hierarchical Volume Visualization on GPU Clusters 2.7 Summary 3 Vector Field Visualization 3.1 Basics of Particle Tracing 3.2 Classification and Overview of Flow Visualization Methods 3.3 Semi-Lagrangian Noise and Dye Advection on Cartesian Domains 3.4 Dye Advection Based on Level-Sets 3.5 Flow Visualization on Curved Surfaces 3.6 Spacetime Framework for Time-Dependent Vector Fields 3.7 Summary 4 Perception-Oriented and Non-Photorealistic Rendering 4.1 Previous Work 4.2 Colorand the Perception of Motion 4.3 Color-Based Depth-Cueing 4.4 Non-Photorealistic Rendering of Depth Structures via Continuous Tone-Shading 4.5 Non-Photorealistic Halftoning 4.6 Summary 5 Conclusion | ||
650 | _aComputer graphics | ||
650 | _aInformation visualization | ||
650 | _aDigital computer simulation | ||
650 | _aInformation display systems | ||
650 | _aVisualization--Technique | ||
650 | _aComputer Science | ||
942 | _cWB16 |