000 | 00336nam a2200133Ia 4500 | ||
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999 |
_c157991 _d157991 |
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020 | _a1412900344 | ||
040 | _cCUS | ||
082 |
_a794.8 _bRUT/U |
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245 | 0 |
_aUnderstanding digital games/ _cedited by Jason Rutter and Jo Bryce |
|
250 | _a1st ed. | ||
260 |
_aLondon: _bSage, _c2006. |
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300 | _a249 p. | ||
505 | _a Contents: PART ONE: HISTORY AND PRODUCTION A History of Digital Games - John Kirriemuir The Business of Making Digital Games - Aphra KerrThe Economics of Digital Games - Alberto Alvisi A Player-centred Approach to Digital Game Design - Jon Sykes PART TWO: THEORIES AND APPROACHES Literary Theory and Digital Games - Julian K Cklich Film Studies and Digital Games - Geoff King and Tanya Krzywinska Digital Games as New Media - Seth Giddings and Helen Kennedy Cultural Studies and Digital Games - Garry Crawford and Jason Rutter Community, Identity and Digital Games - Martin Hand and Karenza Moore PART THREE: KEY DEBATES Digital Games and Gender - Jo Bryce and Jason Rutter Digital Games and the Violence Debate - Jo Bryce and Jason Rutter Digital Games and Education - Timothy Dumbleton and John Kirriemuir | ||
700 | _aRutter, Jason | ||
700 | _aBryce, Jo | ||
942 | _cWB16 |