000 00336nam a2200133Ia 4500
999 _c157991
_d157991
020 _a1412900344
040 _cCUS
082 _a794.8
_bRUT/U
245 0 _aUnderstanding digital games/
_cedited by Jason Rutter and Jo Bryce
250 _a1st ed.
260 _aLondon:
_bSage,
_c2006.
300 _a249 p.
505 _a Contents: PART ONE: HISTORY AND PRODUCTION A History of Digital Games - John Kirriemuir The Business of Making Digital Games - Aphra KerrThe Economics of Digital Games - Alberto Alvisi A Player-centred Approach to Digital Game Design - Jon Sykes PART TWO: THEORIES AND APPROACHES Literary Theory and Digital Games - Julian K Cklich Film Studies and Digital Games - Geoff King and Tanya Krzywinska Digital Games as New Media - Seth Giddings and Helen Kennedy Cultural Studies and Digital Games - Garry Crawford and Jason Rutter Community, Identity and Digital Games - Martin Hand and Karenza Moore PART THREE: KEY DEBATES Digital Games and Gender - Jo Bryce and Jason Rutter Digital Games and the Violence Debate - Jo Bryce and Jason Rutter Digital Games and Education - Timothy Dumbleton and John Kirriemuir
700 _aRutter, Jason
700 _aBryce, Jo
942 _cWB16