GPU-based interactive visualization techniques/ Daniel Weiskopf
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Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
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Central Library, Sikkim University General Book Section | 510 WEI/G (Browse shelf(Opens below)) | Available | P25401 |
1 Introduction
1.1 Visualization Pipeline and Classification of Visualization Methods
1.2 GPU Rendering Pipeline
1.3 Methods and Goals
2 Visualization of 3D Scalar Fields
2.1 Optical Model for Volume Rendering
2.2 Volume Rendering Pipeline
2.3 Volume Rendering Approaches
2.4 Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
2.5 Volume Clipping
2.6 Hierarchical Volume Visualization on GPU Clusters
2.7 Summary
3 Vector Field Visualization
3.1 Basics of Particle Tracing
3.2 Classification and Overview of Flow Visualization Methods
3.3 Semi-Lagrangian Noise and Dye Advection on Cartesian Domains
3.4 Dye Advection Based on Level-Sets
3.5 Flow Visualization on Curved Surfaces
3.6 Spacetime Framework for Time-Dependent Vector Fields
3.7 Summary
4 Perception-Oriented and Non-Photorealistic Rendering
4.1 Previous Work
4.2 Colorand the Perception of Motion
4.3 Color-Based Depth-Cueing
4.4 Non-Photorealistic Rendering of Depth Structures via Continuous Tone-Shading
4.5 Non-Photorealistic Halftoning
4.6 Summary
5 Conclusion
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