Understanding digital games/ edited by Jason Rutter and Jo Bryce
Material type: TextPublication details: London: Sage, 2006Edition: 1st edDescription: 249 pISBN: 1412900344DDC classification: 794.8Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
General Books | Central Library, Sikkim University General Book Section | 794.8 RUT/U (Browse shelf(Opens below)) | Available | P12820 |
Contents:
PART ONE: HISTORY AND PRODUCTION
A History of Digital Games - John Kirriemuir
The Business of Making Digital Games - Aphra KerrThe Economics of Digital Games - Alberto Alvisi
A Player-centred Approach to Digital Game Design - Jon Sykes
PART TWO: THEORIES AND APPROACHES
Literary Theory and Digital Games - Julian K Cklich
Film Studies and Digital Games - Geoff King and Tanya Krzywinska
Digital Games as New Media - Seth Giddings and Helen Kennedy
Cultural Studies and Digital Games - Garry Crawford and Jason Rutter
Community, Identity and Digital Games - Martin Hand and Karenza Moore
PART THREE: KEY DEBATES
Digital Games and Gender - Jo Bryce and Jason Rutter
Digital Games and the Violence Debate - Jo Bryce and Jason Rutter
Digital Games and Education - Timothy Dumbleton and John Kirriemuir
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