Writing for multimedia and the web: a practical guide to content development for interactive media/ Timothy Garrand
Material type:
TextPublication details: Amsterdam: Elsevier Focal Press, c2006.Edition: 3rd edDescription: xxxiv, 478 p. : ill. ; 25 cm. + 1 CD-ROM (4 3/4 in.)ISBN: - 0240808223
- 9780240808222
- 006.78 GAR/W
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Central Library, Sikkim University General Book Section | 006.78 GAR/W (Browse shelf(Opens below)) | Available | P08323 |
Includes bibliographical references and index.
pt. I: Interactivity and the writer --
Writing for many media --
High-level design, management, and technical skills useful to the interactive writer --
The multimedia and web site production team --
Script and proposal formatting --
Key points from Part I: interactive media and the writer --
pt. II: Defining and achieving goals for informational multimedia and web sites --
Informational multimedia and web architecture --
Introduction to the informational multimedia and web site case studies --
Case study / Writing a marketing web site from proposal to documentation: Prudential Verani Realty --
Case study / Corporate web site: T. Rowe Price --
Case study / Research portal web site and the online feature story: Britannica.com and the Harlem Renaissance --
Case study / E-learning: Interactive Math and Statistics Learning --
Case study / Museum kiosk: The Nauticus Shipbuilding Company --
Case study / Training: Vital Signs --
Key points from Part II: how to write nonnarrative informational multimedia --
pt. III: Interactive multimedia narrative and linear narrative --
The elements of interactive multimedia narrative --
Introduction to the narrative multimedia case studies --
Case study / Adapting classic books to a computer game for the female audience: Nancy Drew: The Secret of the Old Clock --
Case study / Adding story to a simulation: Amped 3 --
Case study / Parallel stories narrative: The Pandora Directive --
Case study/ Worlds narrative: Dust: A Tale of the Wired West --
Case study / Immersive exhibit: The New England Economic Adventure --
Key points from Part III: how to write interactive narrative --
pt. IV: Conclusion: becoming a professional interactive writer.
There are no comments on this title.
