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Cyberpsychology: an introduction to human-computer interaction / Kent L. Norman.

By: Material type: TextPublication details: Cambridge : New York : Cambridge University Press, 2008.Description: x, 434 p. 26 cmISBN:
  • 9780521867382 (hardback)
  • 052186738X (hardback)
  • 9780521687027 (pbk.)
  • 0521687020 (pbk.)
Subject(s): DDC classification:
  • 004.019
Contents:
One Introduction: Importance, Implications, and Historical Perspectives Two Fundamentals: Biological and Technological Bases Three Theoretical Approaches: Models and Metaphors Four Research: Modes and Methods Part II: Systems Five Sensory-Motor Interfaces: Input and Output Six Learning and Memory, Transfer and Interference Seven Cognitive Psychology: Thinking and Problem Solving Eight Language and Programming Part III: Relationships Nine Individual Differences: People, Performance, and Personality Ten Motivation and Emotion at the Human-Computer Interface Eleven Interpersonal Relations Twelve Abnormal Behavior and Cybertherapies Part IV: Applications Thirteen Automation and Artificial Intelligence Fourteen Assistive and Augmentive Technologies Fifteen Media: Games, Entertainment, and Education Sixteen The Future: The Ultimate Human-Computer Interface
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
General Books Central Library, Sikkim University General Book Section 004.019 NOR/C (Browse shelf(Opens below)) Available P32972
Total holds: 0

One
Introduction: Importance, Implications, and Historical
Perspectives
Two
Fundamentals: Biological and Technological Bases
Three
Theoretical Approaches: Models and Metaphors
Four
Research: Modes and Methods
Part II: Systems
Five
Sensory-Motor Interfaces: Input and Output
Six
Learning and Memory, Transfer and Interference
Seven
Cognitive Psychology: Thinking and Problem Solving
Eight
Language and Programming
Part III: Relationships
Nine
Individual Differences: People, Performance, and Personality
Ten
Motivation and Emotion at the Human-Computer Interface
Eleven
Interpersonal Relations
Twelve
Abnormal Behavior and Cybertherapies
Part IV: Applications
Thirteen
Automation and Artificial Intelligence
Fourteen
Assistive and Augmentive Technologies
Fifteen
Media: Games, Entertainment, and Education
Sixteen
The Future: The Ultimate Human-Computer Interface

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