TY - BOOK AU - Guha,Sumanta TI - Computer graphics through openGL: from theory to experiments SN - 9781482258394 U1 - 006.6633 PY - 2015/// CY - Boca Raton PB - CRC Press KW - Computer graphics KW - Microcomputers KW - Microcomputers--Programming KW - OpenGL N1 - Includes bibliographical references (pages 885-894) and indexes; I Hello world 1. An invitation to computer graphics 2. On to openGL and 3D computer graphics II Tricks of the Trade 3. An openGL toolbox III Movers and shapers 4. Transformation, animation and viewing 5. Inside animation: the theory of transformations 6. Advanced animation techniques IV Geometry for the home office 7. Convexity and interpolation 8. Traingulation 9. Orientation V making things Up 10. Modelling in 3D space VI Lights, camera, Equation 11. Color and light 12. Texture 13. Special visual techniques VII Pixels, Pixels, Everywhere 14. Raster algorithms VIII Anatomy of curves and surfaces 15. Bezier 16. B-Spline 17. Hermite IX Well projected 18. Application of projective spaces X The time is pipe 19. Fixed-functionality pipelines XI Rendering pipe dreams 20. OpenGL 4.3, shaders and the programmable pipeline: Liftoff 21. OpenGL 4.3, shaders and the programmable pipeline: Escape velocity ER -