TY - BOOK AU - Jaffe,Joseph TI - Life after the 30-second spot: energize your brand with a bold mix of alternatives to traditional advertising SN - 0471718378 (cloth) U1 - 659.1 PY - 2005/// CY - Hoboken, N.J. PB - John Wiley & Sons KW - Advertising KW - Psychological aspects KW - Customer relations KW - Technological innovations KW - Interactive marketing N1 - Includes bibliographical references and index; Section 1: The Problem.............................................................................................................1 Chapter 1: The end of mass media.....................................................................................1 Chapter 2: What's eating the 30-second commercial?....................................................................................................8 Chapter 3: Mass Murder - Is Advertising even the answer?........................................................................................17 Chapter 4: The vicious cycle.......................................................................................................20 Chapter 5: The end of the line......................................................................................................27 Chapter 6: A perfect storm is brewing............................................................................................33 Section 2: The Solution: Re:think 4 fundamentals of marketing.........................................................41 Chapter 7: Re:think the changing consumer....................................................................................44 Chapter 8: Re:think Branding......................................................................................................63 Chapter 9: Re:think Advertising (Make Advertising relevant again).........................................................74 Chapter 10: Re:think the Agency (fix the agency mess)......................................................................103 Section 3: 10 Approaches that are transforming the marketing and advertising games...........................134 Chapter 11: The Internet..........................................................................................................137 Chapter 12: Gaming...............................................................................................................164 Chapter 13: On-Demand Viewing...............................................................................................180 Chapter 14: Experiential Marketing.............................................................................................213 Chapter 15: Long Form Content.................................................................................................227 Chapter 16: Communal Marketing..............................................................................................241 Chapter 17: Consumer Generated Content.....................................................................................263 Chapter 18: Search.................................................................................................................276 Chapter 19: Mobile, Music and things that make you go mmm... ..........................................................291 Chapter 20: Branded Entertainment.............................................................................................306 Epilogue.............................................................................................................................323 ER -