Computer graphics through openGL: from theory to experiments/ Sumanta Guha

By: Guha, SumantaMaterial type: TextTextPublication details: Boca Raton: CRC Press, 2015Edition: 2nd edDescription: xxxi, 919 p. : ill. ; 25 cmISBN: 9781482258394Subject(s): Computer graphics | Microcomputers | Microcomputers--Programming | OpenGLDDC classification: 006.6633
Contents:
I Hello world 1. An invitation to computer graphics 2. On to openGL and 3D computer graphics II Tricks of the Trade 3. An openGL toolbox III Movers and shapers 4. Transformation, animation and viewing 5. Inside animation: the theory of transformations 6. Advanced animation techniques IV Geometry for the home office 7. Convexity and interpolation 8. Traingulation 9. Orientation V making things Up 10. Modelling in 3D space VI Lights, camera, Equation 11. Color and light 12. Texture 13. Special visual techniques VII Pixels, Pixels, Everywhere 14. Raster algorithms VIII Anatomy of curves and surfaces 15. Bezier 16. B-Spline 17. Hermite IX Well projected 18. Application of projective spaces X The time is pipe 19. Fixed-functionality pipelines XI Rendering pipe dreams 20. OpenGL 4.3, shaders and the programmable pipeline: Liftoff 21. OpenGL 4.3, shaders and the programmable pipeline: Escape velocity
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
General Books General Books Central Library, Sikkim University
General Book Section
006.6633 GUH/C (Browse shelf(Opens below)) Available P41467
Total holds: 0

Includes bibliographical references (pages 885-894) and indexes.

I Hello world
1. An invitation to computer graphics
2. On to openGL and 3D computer graphics
II Tricks of the Trade
3. An openGL toolbox
III Movers and shapers
4. Transformation, animation and viewing
5. Inside animation: the theory of transformations
6. Advanced animation techniques
IV Geometry for the home office
7. Convexity and interpolation
8. Traingulation
9. Orientation
V making things Up
10. Modelling in 3D space
VI Lights, camera, Equation
11. Color and light
12. Texture
13. Special visual techniques
VII Pixels, Pixels, Everywhere
14. Raster algorithms
VIII Anatomy of curves and surfaces
15. Bezier
16. B-Spline
17. Hermite
IX Well projected
18. Application of projective spaces
X The time is pipe
19. Fixed-functionality pipelines
XI Rendering pipe dreams
20. OpenGL 4.3, shaders and the programmable pipeline: Liftoff
21. OpenGL 4.3, shaders and the programmable pipeline: Escape velocity

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