Life after the 30-second spot: energize your brand with a bold mix of alternatives to traditional advertising/ Joseph Jaffe.

By: Jaffe, JosephMaterial type: TextTextPublication details: Hoboken, N.J. : John Wiley & Sons, c2005Description: xix, 284 p. : ill. ; 24 cmISBN: 0471718378 (cloth)Subject(s): Advertising -- Psychological aspects | Customer relations | Advertising -- Technological innovations | Interactive marketingDDC classification: 659.1
Contents:
Section 1: The Problem.............................................................................................................1 Chapter 1: The end of mass media.....................................................................................1 Chapter 2: What's eating the 30-second commercial?....................................................................................................8 Chapter 3: Mass Murder - Is Advertising even the answer?........................................................................................17 Chapter 4: The vicious cycle.......................................................................................................20 Chapter 5: The end of the line......................................................................................................27 Chapter 6: A perfect storm is brewing............................................................................................33 Section 2: The Solution: Re:think 4 fundamentals of marketing.........................................................41 Chapter 7: Re:think the changing consumer....................................................................................44 Chapter 8: Re:think Branding......................................................................................................63 Chapter 9: Re:think Advertising (Make Advertising relevant again).........................................................74 Chapter 10: Re:think the Agency (fix the agency mess)......................................................................103 Section 3: 10 Approaches that are transforming the marketing and advertising games...........................134 Chapter 11: The Internet..........................................................................................................137 Chapter 12: Gaming...............................................................................................................164 Chapter 13: On-Demand Viewing...............................................................................................180 Chapter 14: Experiential Marketing.............................................................................................213 Chapter 15: Long Form Content.................................................................................................227 Chapter 16: Communal Marketing..............................................................................................241 Chapter 17: Consumer Generated Content.....................................................................................263 Chapter 18: Search.................................................................................................................276 Chapter 19: Mobile, Music and things that make you go mmm... ..........................................................291 Chapter 20: Branded Entertainment.............................................................................................306 Epilogue.............................................................................................................................323
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
General Books General Books Central Library, Sikkim University
General Book Section
659.1 JAF/L (Browse shelf(Opens below)) Checked out 04/02/2021 P18447
Total holds: 0

Includes bibliographical references and index.

Section 1: The Problem.............................................................................................................1

Chapter 1: The end of mass media.....................................................................................1
Chapter 2: What's eating the 30-second commercial?....................................................................................................8
Chapter 3: Mass Murder - Is Advertising even the answer?........................................................................................17
Chapter 4: The vicious cycle.......................................................................................................20
Chapter 5: The end of the line......................................................................................................27
Chapter 6: A perfect storm is brewing............................................................................................33


Section 2: The Solution: Re:think 4 fundamentals of marketing.........................................................41

Chapter 7: Re:think the changing consumer....................................................................................44
Chapter 8: Re:think Branding......................................................................................................63
Chapter 9: Re:think Advertising (Make Advertising relevant again).........................................................74
Chapter 10: Re:think the Agency (fix the agency mess)......................................................................103


Section 3: 10 Approaches that are transforming the marketing and advertising games...........................134

Chapter 11: The Internet..........................................................................................................137
Chapter 12: Gaming...............................................................................................................164
Chapter 13: On-Demand Viewing...............................................................................................180
Chapter 14: Experiential Marketing.............................................................................................213
Chapter 15: Long Form Content.................................................................................................227
Chapter 16: Communal Marketing..............................................................................................241
Chapter 17: Consumer Generated Content.....................................................................................263
Chapter 18: Search.................................................................................................................276
Chapter 19: Mobile, Music and things that make you go mmm... ..........................................................291
Chapter 20: Branded Entertainment.............................................................................................306
Epilogue.............................................................................................................................323

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