Cyberpsychology: an introduction to human-computer interaction / Kent L. Norman.

By: Norman, Kent LMaterial type: TextTextPublication details: Cambridge : New York : Cambridge University Press, 2008Description: x, 434 p. 26 cmISBN: 9780521867382 (hardback); 052186738X (hardback); 9780521687027 (pbk.); 0521687020 (pbk.)Subject(s): Human-computer InteractionDDC classification: 004.019
Contents:
One Introduction: Importance, Implications, and Historical Perspectives Two Fundamentals: Biological and Technological Bases Three Theoretical Approaches: Models and Metaphors Four Research: Modes and Methods Part II: Systems Five Sensory-Motor Interfaces: Input and Output Six Learning and Memory, Transfer and Interference Seven Cognitive Psychology: Thinking and Problem Solving Eight Language and Programming Part III: Relationships Nine Individual Differences: People, Performance, and Personality Ten Motivation and Emotion at the Human-Computer Interface Eleven Interpersonal Relations Twelve Abnormal Behavior and Cybertherapies Part IV: Applications Thirteen Automation and Artificial Intelligence Fourteen Assistive and Augmentive Technologies Fifteen Media: Games, Entertainment, and Education Sixteen The Future: The Ultimate Human-Computer Interface
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
General Books General Books Central Library, Sikkim University
General Book Section
004.019 NOR/C (Browse shelf(Opens below)) Available P32972
Total holds: 0

One
Introduction: Importance, Implications, and Historical
Perspectives
Two
Fundamentals: Biological and Technological Bases
Three
Theoretical Approaches: Models and Metaphors
Four
Research: Modes and Methods
Part II: Systems
Five
Sensory-Motor Interfaces: Input and Output
Six
Learning and Memory, Transfer and Interference
Seven
Cognitive Psychology: Thinking and Problem Solving
Eight
Language and Programming
Part III: Relationships
Nine
Individual Differences: People, Performance, and Personality
Ten
Motivation and Emotion at the Human-Computer Interface
Eleven
Interpersonal Relations
Twelve
Abnormal Behavior and Cybertherapies
Part IV: Applications
Thirteen
Automation and Artificial Intelligence
Fourteen
Assistive and Augmentive Technologies
Fifteen
Media: Games, Entertainment, and Education
Sixteen
The Future: The Ultimate Human-Computer Interface

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