Principles of interactive computer graphics/ (Record no. 4080)
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000 -LEADER | |
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fixed length control field | 06416cam a2200217 i 4500 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 0070463387 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780074632932 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 0074632930 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | CUS |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 006.66 |
Item number | NEW/P |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Newman, William M. |
245 10 - TITLE STATEMENT | |
Title | Principles of interactive computer graphics/ |
Statement of responsibility, etc. | William M. Newman, Robert F. Sproull. |
250 ## - EDITION STATEMENT | |
Edition statement | 2d ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | New York : |
Name of publisher, distributor, etc. | McGraw-Hill, |
Date of publication, distribution, etc. | c1979. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xvi, 541 p., [1] leaf of plates : |
Other physical details | ill. ; |
Dimensions | 24 cm. |
500 ## - GENERAL NOTE | |
General note | Includes index. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | PART ONE: BASIC CONCEPTS<br/>CHAPFER 1: INTRODUCTION<br/>1-1 The Origins of Computer Graphics<br/>1-2 How the Interactive-Graphics Display Works<br/>1-3 Some Common Questions<br/>1-4 New Display Devices<br/>1-5 GeneraTF*urpose Graphics Software<br/>1-6 The User Interface<br/>1-7 The Display of Solid Objects<br/>CHAPTER 2: POINT-PLOTTING TECHNIQUES<br/>2-1 Coordinate Systems<br/>2-2 Incremental Methods<br/>2-3 Line-drawing Algorithms<br/>2-4 Circle Generators<br/>CHAPTER 3: LINE-DRAWING DISPLAYS<br/>3-1 Display Devices and Controllers<br/>3-2 Display Devices<br/>3-3 The CRT<br/>3-4 Inherent-Memory Devices<br/>3-5 The Storage-Tube Display<br/>3-6 The Refresh Line-Drawing Display<br/>CHAPTER 4: TWO-DIMENSIONAL TRANSFORMATIONS<br/>4-1 Transformation Principles<br/>4-2 Concatenation<br/>4-3 Matrix Representations<br/>CHAPTER 5: CLIPPING AND WINDOWING<br/>5-1 A Line Clipping Algorithm<br/>5-2 Midpoint Subdivision<br/>5-3 Clipping Other Graphic Entities<br/>5-4 Polygon Clipping<br/>5-5 Viewing Transformations<br/>5-6 The Windowing Transformation<br/>PARTTWO: GRAPHICS PACKAGES<br/>CHAPrER6: A SIMPLE GRAPHICS PACKAGE<br/>6-1 Ground Rules for Graphics Software Design<br/>6-2 Functional Domains<br/>6-3 Graphic Primitives<br/>6-4 Windowing Functions<br/>6-5 Miscellaneous Functions<br/>6-6 Example; a Graph-Plotting Program<br/>6-7 Implementation of the Functions<br/>6-8 The Transformation Processor<br/>6-9 The Display-Code Generator<br/>CHAPTER 7: SEGMENTED DISPLAY FILES<br/>7-1 Segments<br/>7-2 Functions for Segmenting the Display File<br/>7-3 Posting and Unposting a Segment<br/>7-4 Segment Naming Schemes<br/>7-5 Default Error Conditions<br/>7-6 Appending to Segments<br/>CHAPTERS; DISPLAY FILE COMPILATION<br/>8-1 Refresh Concurrent with Reconstruction<br/>8-2 Free Storage Allocation<br/>8-3 Display-File Structure<br/>8-4 Display Files for Storage-Tube Terminals<br/>CHAFFER 9: GEOMETRIC MODELS<br/>9-1 A Simple Modeling Example<br/>9-2 Geometric Modeling<br/>9-3 Symbols and Instances<br/>9-4 Implementation of Instance Transformations<br/>CHAPTER 10: PICTURE STRUCTURE<br/>10-1 Defining Symbols By Procedures<br/>10-2 Display Procedures<br/>10-3 Boxing<br/>10-4 Advantages and Limitations of Display Procedures<br/>10*5 Structured Display Files<br/>PART TH REE; IN FERACTIVE GRAPH ICS<br/>CHAFFER 11; GRAPHICAL INPUT DEVICES<br/>11-1 Pointing and Positioning Devices<br/>11-2 'Fhe Mouse<br/>11-3 Tablets<br/>11-4 ThcIjghlPcn<br/>11-5 Thrce-Dimcnsional Input Devices<br/>11-6 Comparators<br/>CHAPTKR 12: GRAPHICAL INPUTTKCHNIQUES<br/>12-1 introduction<br/>12-2 Positioning Techniques<br/>12-3 Pointing and Selection<br/>12-4 Inking and Painting<br/>12-5 On-Line Character Recognition<br/>12-6 Conclusion<br/>CHAFfKRU: KVFNT HANDLING<br/>13-1, Introduction<br/>13-2 Polling<br/>13-3 Interrupts<br/>13-4 The Kvent Queue<br/>13-5 Functions for Handling Events<br/>13-6 Polling Task I")esign<br/>13-7 Light-Pen Interrupts<br/>CHAPTER 14: INPUT FUNCTIONS •<br/>14-1 Dragging and Fixing<br/>14-2 Hit Detection<br/>14-3 On-Line Character Recognizers<br/>14-4 Conclusion<br/>PART FOUR: RASTER GRAPHICS<br/>CHAPTER 15: RASTER GRAPHICS FUNDAMENTALS<br/>15-1 Introduction<br/>15-2 Generating a Raster Image: 'I'he Frame Buffer Display<br/>15-3 Representing a Raster Image<br/>15-4 Scan Converting Line Drawings<br/>15-5 Displaying Characters<br/>15-6 Speed of Scan Conversion<br/>15-7 Natural Images<br/>CHAPTER 16: SOLID-AREA SCAN CONVERSION<br/>16-1 Geometric Representations of Areas<br/>16-2 Scan-Converting Polygons<br/>16-3 Priority<br/>16-4 The Y-X Algorithm<br/>16-5 Properties of Scan Conversion Algorithms<br/>CHAPTER 17: INTERACTIVE RASTER GRAPHICS<br/>17-1 Updating the Display<br/>17-2 The Painting Model<br/>17-3 Moving Parts of an Image<br/>17-4 Feedback Images<br/>CHAPTER 18: RASTER-GRAPHICS SYSTEMS<br/>18-1 Representations<br/>18-2 Raster Manipulation Functions<br/>18-3 Systems Using Raster Representations<br/>18-4 Systems Using Geometric Representations<br/>18-5 Conclusion<br/>CHAPTER 19: RASTER DISPLAY HARDWARE<br/>19-1 Raster Display Devices<br/>19-2 Frame Buffers<br/>19-3 The Random-Access Frame Buffer<br/>19-4 Real-Time Scan Conversion<br/>19-5 Other Encoding Schemes<br/>FART FIVE: THREE-DIMENSIONAL GRAPHICS<br/>CHAPTER 20: REALISM IN THREE-DIMENSIONAL GRAPHICS<br/>20-1 Techniques for Achieving Realism<br/>20-2 MoaelinglTiree-Dimensionai Scenes ,<br/>20-3 Modeling and Realism<br/>CHAPTER 21: CURVED AND SURFACES<br/>21-1 Shape Description Requirements<br/>21-2 Parametric Functions<br/>21-3 Bezier Methods<br/>21-4 B-Spline Methods<br/>21-5 Displaying Curves and Surfaces<br/>2L6 Conclusion<br/>CHAPTER 22: THREE-DIMENSIONAL TRANSFORMATIONS<br/>AND PERSPECTIVE<br/>22-1 T ransformations<br/>22-2 Transformations in Modeling<br/>22-3 Transformations in Viewing<br/>22-4 The Perspective Transformation<br/>22-5 Three-Dlmcnsional Clipping<br/>22-6 Three-Dimcnsional Graphics Packages<br/>22-7 Examples<br/>CHAPTER 23: PERSPECTIVE DEPTH<br/>23T The Screen Coordinate System<br/>23-2 Properties oflhe Screen Coordinate System<br/>23-3 Homogeneous Coordinate Representations of Projective<br/>Transformations<br/>23-4 Summary<br/>CHAFFER 24: HID13EN-SUREACE ELIMINATION<br/>24-1 Two Approaches<br/>24-2 'Die Depth-Ruffer Algorithm<br/>24-3 Geometric Computations<br/>24-4 Scan-Line Coherence Algorithms<br/>24-5 Area-Coherence Algorithms<br/>24-6 Priority Algorithms<br/>24-7 Choosing an Algorithm<br/>24-8 Sorting and Coherence<br/>CHAFFER 25: SHADING<br/>25-1 A Shading Model<br/>25-2 Applying the Shading Model<br/>25-3 Special F^ffects<br/>25-4 Conclusion<br/>PART SIX; GRAPHICS SYSFEMS<br/>CHAFFER 26: DISPLAY PROCESSORS<br/>26-1 The Simple Refresh Line-Drawing Display<br/>27-2 Random-Scan Storage-'Fube Displays<br/>26-3 High-Pcrformance Displays<br/>26-4 The Unbuffered High-Pcrformance Display<br/>26-5 'Fhe Buffered High-Performancc Display<br/>CHAPTER 27: DEVICE-INDEPENDEN'F GRAPHICS SYSTEMS<br/>27-1 Device Independence<br/>27-2 'Fhe Programmer's Model of the Output Process<br/>27-4 Graphics System Design<br/>27-5 Function Set Design<br/>27-6 Conclusion<br/>CHAPTER 28: USER INTERFACE DESIGN<br/>28-1 Components of the User Interface<br/>28-2 'Hie User's Model<br/>28-3 'lite Command language<br/>28-4 Styles of Command Language<br/>28-5 Information Display<br/>28-6 Feedback<br/>28-7 Examples<br/>28-8 Conclusion |
650 #0 - SUBJECT | |
Keyword | Computer graphics. |
650 #0 - SUBJECT | |
Keyword | Interactive computer systems. |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | Sproull, Robert F. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | General Books |
Withdrawn status | Lost status | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Full call number | Accession number | Date last seen | Koha item type |
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Central Library, Sikkim University | Central Library, Sikkim University | General Book Section | 03/07/2016 | 006.66 NEW/P | P24451 | 03/07/2016 | General Books |