Principles of interactive computer graphics/ (Record no. 4080)

MARC details
000 -LEADER
fixed length control field 06416cam a2200217 i 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0070463387
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780074632932
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0074632930
040 ## - CATALOGING SOURCE
Transcribing agency CUS
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.66
Item number NEW/P
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Newman, William M.
245 10 - TITLE STATEMENT
Title Principles of interactive computer graphics/
Statement of responsibility, etc. William M. Newman, Robert F. Sproull.
250 ## - EDITION STATEMENT
Edition statement 2d ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. McGraw-Hill,
Date of publication, distribution, etc. c1979.
300 ## - PHYSICAL DESCRIPTION
Extent xvi, 541 p., [1] leaf of plates :
Other physical details ill. ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note Includes index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note PART ONE: BASIC CONCEPTS<br/>CHAPFER 1: INTRODUCTION<br/>1-1 The Origins of Computer Graphics<br/>1-2 How the Interactive-Graphics Display Works<br/>1-3 Some Common Questions<br/>1-4 New Display Devices<br/>1-5 GeneraTF*urpose Graphics Software<br/>1-6 The User Interface<br/>1-7 The Display of Solid Objects<br/>CHAPTER 2: POINT-PLOTTING TECHNIQUES<br/>2-1 Coordinate Systems<br/>2-2 Incremental Methods<br/>2-3 Line-drawing Algorithms<br/>2-4 Circle Generators<br/>CHAPTER 3: LINE-DRAWING DISPLAYS<br/>3-1 Display Devices and Controllers<br/>3-2 Display Devices<br/>3-3 The CRT<br/>3-4 Inherent-Memory Devices<br/>3-5 The Storage-Tube Display<br/>3-6 The Refresh Line-Drawing Display<br/>CHAPTER 4: TWO-DIMENSIONAL TRANSFORMATIONS<br/>4-1 Transformation Principles<br/>4-2 Concatenation<br/>4-3 Matrix Representations<br/>CHAPTER 5: CLIPPING AND WINDOWING<br/>5-1 A Line Clipping Algorithm<br/>5-2 Midpoint Subdivision<br/>5-3 Clipping Other Graphic Entities<br/>5-4 Polygon Clipping<br/>5-5 Viewing Transformations<br/>5-6 The Windowing Transformation<br/>PARTTWO: GRAPHICS PACKAGES<br/>CHAPrER6: A SIMPLE GRAPHICS PACKAGE<br/>6-1 Ground Rules for Graphics Software Design<br/>6-2 Functional Domains<br/>6-3 Graphic Primitives<br/>6-4 Windowing Functions<br/>6-5 Miscellaneous Functions<br/>6-6 Example; a Graph-Plotting Program<br/>6-7 Implementation of the Functions<br/>6-8 The Transformation Processor<br/>6-9 The Display-Code Generator<br/>CHAPTER 7: SEGMENTED DISPLAY FILES<br/>7-1 Segments<br/>7-2 Functions for Segmenting the Display File<br/>7-3 Posting and Unposting a Segment<br/>7-4 Segment Naming Schemes<br/>7-5 Default Error Conditions<br/>7-6 Appending to Segments<br/>CHAPTERS; DISPLAY FILE COMPILATION<br/>8-1 Refresh Concurrent with Reconstruction<br/>8-2 Free Storage Allocation<br/>8-3 Display-File Structure<br/>8-4 Display Files for Storage-Tube Terminals<br/>CHAFFER 9: GEOMETRIC MODELS<br/>9-1 A Simple Modeling Example<br/>9-2 Geometric Modeling<br/>9-3 Symbols and Instances<br/>9-4 Implementation of Instance Transformations<br/>CHAPTER 10: PICTURE STRUCTURE<br/>10-1 Defining Symbols By Procedures<br/>10-2 Display Procedures<br/>10-3 Boxing<br/>10-4 Advantages and Limitations of Display Procedures<br/>10*5 Structured Display Files<br/>PART TH REE; IN FERACTIVE GRAPH ICS<br/>CHAFFER 11; GRAPHICAL INPUT DEVICES<br/>11-1 Pointing and Positioning Devices<br/>11-2 'Fhe Mouse<br/>11-3 Tablets<br/>11-4 ThcIjghlPcn<br/>11-5 Thrce-Dimcnsional Input Devices<br/>11-6 Comparators<br/>CHAPTKR 12: GRAPHICAL INPUTTKCHNIQUES<br/>12-1 introduction<br/>12-2 Positioning Techniques<br/>12-3 Pointing and Selection<br/>12-4 Inking and Painting<br/>12-5 On-Line Character Recognition<br/>12-6 Conclusion<br/>CHAFfKRU: KVFNT HANDLING<br/>13-1, Introduction<br/>13-2 Polling<br/>13-3 Interrupts<br/>13-4 The Kvent Queue<br/>13-5 Functions for Handling Events<br/>13-6 Polling Task I")esign<br/>13-7 Light-Pen Interrupts<br/>CHAPTER 14: INPUT FUNCTIONS •<br/>14-1 Dragging and Fixing<br/>14-2 Hit Detection<br/>14-3 On-Line Character Recognizers<br/>14-4 Conclusion<br/>PART FOUR: RASTER GRAPHICS<br/>CHAPTER 15: RASTER GRAPHICS FUNDAMENTALS<br/>15-1 Introduction<br/>15-2 Generating a Raster Image: 'I'he Frame Buffer Display<br/>15-3 Representing a Raster Image<br/>15-4 Scan Converting Line Drawings<br/>15-5 Displaying Characters<br/>15-6 Speed of Scan Conversion<br/>15-7 Natural Images<br/>CHAPTER 16: SOLID-AREA SCAN CONVERSION<br/>16-1 Geometric Representations of Areas<br/>16-2 Scan-Converting Polygons<br/>16-3 Priority<br/>16-4 The Y-X Algorithm<br/>16-5 Properties of Scan Conversion Algorithms<br/>CHAPTER 17: INTERACTIVE RASTER GRAPHICS<br/>17-1 Updating the Display<br/>17-2 The Painting Model<br/>17-3 Moving Parts of an Image<br/>17-4 Feedback Images<br/>CHAPTER 18: RASTER-GRAPHICS SYSTEMS<br/>18-1 Representations<br/>18-2 Raster Manipulation Functions<br/>18-3 Systems Using Raster Representations<br/>18-4 Systems Using Geometric Representations<br/>18-5 Conclusion<br/>CHAPTER 19: RASTER DISPLAY HARDWARE<br/>19-1 Raster Display Devices<br/>19-2 Frame Buffers<br/>19-3 The Random-Access Frame Buffer<br/>19-4 Real-Time Scan Conversion<br/>19-5 Other Encoding Schemes<br/>FART FIVE: THREE-DIMENSIONAL GRAPHICS<br/>CHAPTER 20: REALISM IN THREE-DIMENSIONAL GRAPHICS<br/>20-1 Techniques for Achieving Realism<br/>20-2 MoaelinglTiree-Dimensionai Scenes ,<br/>20-3 Modeling and Realism<br/>CHAPTER 21: CURVED AND SURFACES<br/>21-1 Shape Description Requirements<br/>21-2 Parametric Functions<br/>21-3 Bezier Methods<br/>21-4 B-Spline Methods<br/>21-5 Displaying Curves and Surfaces<br/>2L6 Conclusion<br/>CHAPTER 22: THREE-DIMENSIONAL TRANSFORMATIONS<br/>AND PERSPECTIVE<br/>22-1 T ransformations<br/>22-2 Transformations in Modeling<br/>22-3 Transformations in Viewing<br/>22-4 The Perspective Transformation<br/>22-5 Three-Dlmcnsional Clipping<br/>22-6 Three-Dimcnsional Graphics Packages<br/>22-7 Examples<br/>CHAPTER 23: PERSPECTIVE DEPTH<br/>23T The Screen Coordinate System<br/>23-2 Properties oflhe Screen Coordinate System<br/>23-3 Homogeneous Coordinate Representations of Projective<br/>Transformations<br/>23-4 Summary<br/>CHAFFER 24: HID13EN-SUREACE ELIMINATION<br/>24-1 Two Approaches<br/>24-2 'Die Depth-Ruffer Algorithm<br/>24-3 Geometric Computations<br/>24-4 Scan-Line Coherence Algorithms<br/>24-5 Area-Coherence Algorithms<br/>24-6 Priority Algorithms<br/>24-7 Choosing an Algorithm<br/>24-8 Sorting and Coherence<br/>CHAFFER 25: SHADING<br/>25-1 A Shading Model<br/>25-2 Applying the Shading Model<br/>25-3 Special F^ffects<br/>25-4 Conclusion<br/>PART SIX; GRAPHICS SYSFEMS<br/>CHAFFER 26: DISPLAY PROCESSORS<br/>26-1 The Simple Refresh Line-Drawing Display<br/>27-2 Random-Scan Storage-'Fube Displays<br/>26-3 High-Pcrformance Displays<br/>26-4 The Unbuffered High-Pcrformance Display<br/>26-5 'Fhe Buffered High-Performancc Display<br/>CHAPTER 27: DEVICE-INDEPENDEN'F GRAPHICS SYSTEMS<br/>27-1 Device Independence<br/>27-2 'Fhe Programmer's Model of the Output Process<br/>27-4 Graphics System Design<br/>27-5 Function Set Design<br/>27-6 Conclusion<br/>CHAPTER 28: USER INTERFACE DESIGN<br/>28-1 Components of the User Interface<br/>28-2 'Hie User's Model<br/>28-3 'lite Command language<br/>28-4 Styles of Command Language<br/>28-5 Information Display<br/>28-6 Feedback<br/>28-7 Examples<br/>28-8 Conclusion
650 #0 - SUBJECT
Keyword Computer graphics.
650 #0 - SUBJECT
Keyword Interactive computer systems.
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Sproull, Robert F.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type General Books
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Full call number Accession number Date last seen Koha item type
        Central Library, Sikkim University Central Library, Sikkim University General Book Section 03/07/2016 006.66 NEW/P P24451 03/07/2016 General Books
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