Internet gaming disorder : (Record no. 216476)
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000 -LEADER | |
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fixed length control field | 06638cam a2200565 i 4500 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | N$T |
019 ## - | |
-- | 1045662301 |
-- | 1046616083 |
-- | 1049676705 |
-- | 1125927935 |
-- | 1192554612 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780128129258 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 0128129255 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | King, Daniel L., |
245 10 - TITLE STATEMENT | |
Title | Internet gaming disorder : |
Sub title | theory, assessment, treatment, and prevention / |
Statement of responsibility, etc. | Daniel L. King, Paul H. Delfabbro. |
300 ## - DESCRIPTION | |
Extent | 1 online resource (x, 276 pages) : |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Front Cover; Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention; Copyright; Contents; Preface; Acknowledgments; About the authors; List of figures; List of tables; 1: An introduction to gaming and IGD; Introduction and overview; What are video games?; What are MMOs and MOBAs?; Other popular game types; Recent gaming innovations; Games as a "service"; Monetization schemes; eSports and streaming; Virtual reality; Augmented reality; Social media and smartphone integration; Portability; Research methodologies for IGD; Prevalence of problem gaming and IGD; Why does IGD matter? |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Addressing the skill gap in IGD careAim and coverage of this book; Summary: The procession of simulacra; References; 2: Theories and models of IGD; Introduction and overview; Defining addiction; Addiction components: Does one size fit all?; Gaming as an addiction: Studies in the arcade arts; Gambling tools to study gaming; Problem gaming: A brief history of "time"; DSM-5 classification of IGD; Challenges in adapting addiction concepts: The case of "tolerance"; Prototypical IGD models; An early cognitive-behavioral model; A neurocognitive model; A multidimensional or biopsychosocial model. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Model comparisonsAre we overcompensating?; The need for a behavioral analysis; Taking a stance on IGD and gaming; Summary: Human modeling; References; 3: Risk and protective factors for IGD; Introduction and overview; How does gaming actually cause harm?; Individual differences; Gender; Age; Personality traits and personal characteristics; Comorbidity; Deficient self-regulation and decision-making; Low self-esteem and self-efficacy; Low educational achievement/few other interests; External factors; Peer influences; Gaming environment; Familial influences; Relational trauma. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Gaming-related factorsTypes of games; Game features; Profiles of problem gamers; Applying profiles to person-centered treatment; Summary: The risk of the robots; References; 4: Cognitive features of IGD; Introduction and overview; IGD: The first criterion; How does gaming differ from gambling?; Is gaming a rational choice?; The human-game interaction; Gaming and decision-making biases; Other cognitive approaches; Introducing gaming-specific beliefs; A new framework for gaming-related beliefs; Beliefs about game reward value and tangibility. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Maladaptive and inflexible rules about gaming behaviorOverreliance on gaming to meet self-esteem needs; Gaming as a method of gaining social acceptance; Normalizing digital possessions; Games store memories; Metacognitions in IGD; Shifting gaming-related beliefs with abstinence; Summary: Thinking, fast and skilled; References; 5: Screening and assessment of IGD; Introduction and overview; Avoiding "overpathologizing"; Early screening inconsistencies; Internet gaming disorder-DSM-5 IGD criteria revisited; Gaming disorder-Beta draft ICD-11 description. |
650 #0 - SUBJECT | |
Keyword | Internet addiction |
650 #0 - SUBJECT | |
Keyword | Video game addiction |
650 #0 - SUBJECT | |
Keyword | Video games |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Delfabbro, Paul H. |
856 40 - ONLINE RESOURCES | |
url | https://www.sciencedirect.com/science/book/9780128129241 |
700 1# - ADDED ENTRY--PERSONAL NAME | |
-- | https://id.oclc.org/worldcat/entity/E39PCjBKx7kc3w3QRxcDWvDM8y |
758 ## - | |
-- | has work: |
-- | Internet gaming disorder (Text) |
-- | https://id.oclc.org/worldcat/entity/E39PCH4gHqRcgg89G4RcCdmjYd |
-- | https://id.oclc.org/worldcat/ontology/hasWork |
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