The video game explosion: A history from pong to play station and beyond/ (Record no. 160040)
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000 -LEADER | |
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fixed length control field | 00399nam a2200133Ia 4500 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780313338687 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | CUS |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.809 |
Item number | WOL/V |
245 #4 - TITLE STATEMENT | |
Title | The video game explosion: A history from pong to play station and beyond/ |
Statement of responsibility, etc. | edited by Mark J.P. Wolf |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | London: |
Name of publisher, distributor, etc. | Greenwood Press, |
Date of publication, distribution, etc. | 2008. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 380 p. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | A brief timeline of video game history --<br/>pt. I. Looking at video games --<br/>1. What is a video game? / Mark J.P. Wolf --<br/>2. Imaging technologies / Mark J.P. Wolf --<br/>3. Modes of exhibition / Mark J.P. Wolf --<br/>4. Influence and precursors / Mark J.P. Wolf --<br/>5. The study of video games / Mark J.P. Wolf. pt. II. The early days (before 1985) --<br/>6. Mainframe games and simulations / David H. Ahl --<br/>7. Arcade games of the 1970s / Mark J.P. Wolf --<br/>8. Video games in Europe : the early years / David Winter --<br/>Sidebar. System profile : the Magnavox Odyssey / David Winter --<br/>9. Early home video game systems / Leonard Herman --<br/>10. Company profile : Atari / Leonard Herman --<br/>11. System profile : the Atari Video Computer System (VCS) / Leonard Herman --<br/>12. Vector games / MarK J.P. Wolf --<br/>13. Video game stars : Pac-Man / Mark J.P. Wolf --<br/>14. The rise of the home computer / Bob Rehak --<br/>15. Genre profile : adventure games / Mark J.P. Wolf --<br/>Sidebar. Company profile : Electronic Arts / Alison McMahan --<br/>16. Arcade games of the 1980s / Mark J.P. Wolf --<br/>17. Laserdisc games / Mark J.P. Wolf --<br/>18. The video game industry crash / Mark J.P. Wolf. pt. III. The industry rebounds (1985-1994) --<br/>19. System profile : the Nintendo Entertainment System (NES) / Dominic Arsenault --<br/>Sidebar. Company profile : Nintendo / Dominic Arsenault --<br/>20. A new generation of home video game systems / Leonard Herman --<br/>21. CD-ROM games / Carl Therrien --<br/>22. Genre profile : interactive movies / Bernard Perron --<br/>23. Arcade games of the 1990s and beyond / Mark J.P. Wolf --<br/>24. Handheld video game systems / Leonard Herman --<br/>Sidebar. Company profile : Sega / Alison McMahan --<br/>25. Shareware games : between hobbyist and professional / Brett Camper. pt. IV. Advancing to the next level (1995-present) --<br/>26. The later generation home video game systems / Leonard Herman --<br/>17. Online role-playing games / Kelly Boudreau --<br/>28. System profile : Sony PlayStation / Dominic Arsenault --<br/>Sidebar. Company profile : Sony / Mark J.P. Wolf --<br/>29. Video game stars : Lara Croft / Alison McMahan --<br/>30. Genre profile : first-person shooting games / Bob Rehak --<br/>Sidebar. Retrogames / Bob Rehak --<br/>31. Independent and experimental video games / Brett Camper --<br/>32. Video games in Europe / Lars Konzack --<br/>33. Video games in Asia / Benjamin Wai-ming Ng --<br/>34. Video games in Australia / Thomas H. Apperley. pt. V.A closer look at video games --<br/>35. The video game development process / Feichin Ted Tschang --<br/>36. Graphics in video games / Carl Therrien --<br/>37. Sound in video games / Eric Pidkameny --<br/>38. Video games genres / Mark J.P. Wolf --<br/>Sidebar. Best-selling video games / Mark J.P. Wolf --<br/>39. The video game as an object of controversy / Dominic Arsenault --<br/>Sidebar. Video games rating systems / Mark J.P. Wolf --<br/>40. Morals, ethics, and video games / Mark J.P. Wolf --<br/>41. Video games and their relationship with other media / Martin Picard --<br/>Sidebar. How to get a job in the video game industry / Mark J.P. Wolf --<br/>42. The future of video games / Mark J.P. Wolf --<br/>Glossary of video game terminology. |
650 ## - SUBJECT | |
Keyword | Video games -- Social aspects. |
650 ## - SUBJECT | |
Keyword | Video games -- History. |
650 ## - SUBJECT | |
Keyword | Video games. |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | Wolf, Mark J.P., ed. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | General Books |
Withdrawn status | Lost status | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Full call number | Accession number | Date last seen | Date last checked out | Koha item type |
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Central Library, Sikkim University | Central Library, Sikkim University | General Book Section | 29/08/2016 | 794.809 WOL/V | P14873 | 16/11/2018 | 16/11/2018 | General Books |