Cinema 4D: The artist's project sourcebook

Powers, Anne

Cinema 4D: The artist's project sourcebook Anne Powers - 2nd ed. - Amsterdam: Elsevier, 2007. - xiv, 350 p.

Includes index

Introduction
Who This Book Is for and How It's Different
The 3D Environment and Workflow
Using This Book
Acknowledgments
Credits and Contributions
1 The Dynamic Dozen
Working with Parametric Primitives
The Galaxy Ball
The Barometer Cone
Color Drops
The Bubbling Teardrop
The DNA Spinner
The Starlight Lantern
The Cosmic Receiver
Pandora's Box
Easy and Breezy
The Gyro
The Firefly Lantern
The Color Barrel
A Line and a Pole
2 Under The Hood
Mechanics 101
A Petunia
Creating a Center
Using Set Selection
Repositioning an Obiect Axis
Using Axis Center
Creating and Repairing Polygonal Surfaces
P Is for Pipe
Splines; Your Invisible Friends
3 NURBS Modeling Tools
The Peephole Box: Extrude NURBS
Box Top Decoration: Loft NURBS
Curly Glass Tubes: The Sweep NURBS
Antique Lightbulbs: Lathe NURBS
The Stage Curtain: The Bezier NURBS
Putting It Ml Together: The Peephole Box
4 Deformers and
Other Modeling Helpers
Lively Props: Bend and Twist Deformers
A Lump in the Pipe; Bulge Deformer
Broken Glass: The Shatter Deformer
Flag on the Play: Wind and Shear Deformers
Boom! Explosion Deformation
Roll the Dice! Boolean Operations
A String of Dice: The Arrange and Randomize
Functions
Great Green Gobs: The Metaball Object
5 Materials in Depth
A Texture Totem: Exploring Materials
Editing Volume Shaders
Using a Movie as a Material
Animating Materials
6 Better Under Lights
The Virtual Studio: Three Point Lighting
Changing the Type of Light
Turn up the Volume
Throwing Shadows with Gobos
Blinking Puffs of Light
Editing Multiple Lights
Animating Light Position
Painting with Light
7 Animation ABCs
A Is for Airplane Hat: Working out Timing
Working with Custom Tangents
Animating the Propeller
Anticipatory Hops
Squash and Stretch
B Is for Batty Box: Combining Time Curves
and PLA
C Is for Crown
8 Head Shots
Building a Head with the Symmetry Object
9 Creating and Rigging
a Character
Building a Character
Introducing MOCCA
Character Shortcuts
Multiple Versions and States of Characters
Doing Your Character Homework
10 Animating a Character
Animating the Joint Rig
Animating FK
Animation IK
n Cameras in Control
Looking through a Camera
Animating a Camera on a Spline Path
A More Complex Camera Movement
Focal Length
Animating a Camera on a Helix Spline Path
Using Depth of Field
Virtual Lens and Filter Effects
Switching Cameras in CINEMA 4D
A Critical Distinction
Using Film Offset
Looking through Other Objects
12 The Art Of Rendering
Investigating Render Settings
Artistic Rendering Effects
14 a Jolt ofXpresso
What Is Xpresso?
Xpresso: Basic Anatomy
The Sticking Place
Stop Right There!
What Else Can Be Done with Xpresso?
15 Environment,
Mood, and Magic
The Interior Environment
The World Outside: Skies, Backgrounds
and Cycloramas
The Outdoor Environment
Here Comes the Glitz
The Importance of Music and Sound
16 BodyPaint 3D:
the ArtisPs Connection
Getting to Know BodyPaint
Painting a Simple Model
Making a Weathered Sign
Painting a Head with BodyPaint
13 Added Attractions
Locating Plugins and Modules
Commercial Plugins
Freeware
Modules
17 CINEMA 4D and Friends
Helper Applications: An Overview
Adobe Photoshop
Adobe Illustrator and Freehand
Pixologic Zbrush
Corel Painter and Synthetik studio Artist
Sources and Software for Splines
Sound Solutions
To the Web with You, C4D!
Organizing Libraries
For Teachers
Hardware Friends
18 Tips on Type
The Basics of Text Splines
And Now, Some Creative Text Messaging
Type Forms: Finishing Touches and
Creative Play
Animated Type Effects
Using the MoGraph Text Object
19 Creating Elements
for Motion Graphics
The Rich 3D Space
Using The After Effects Plugin
MoGraph Magic!
20 The Creative Leap
Finding Your Voice as an Artist
The Holistic Artist
Optimize Your Creative Time
Become an Art Historian
Cultivate Efficient and Healthy Work Habits
Take Advantage of the New Exhibition
Paradigm
Storyboards, Thought Charts, Animatics
3D as a Day Job

9780240809533


Computer animation
Three-dimensional display systems
Computer graphics

006.693 / POW/C
SIKKIM UNIVERSITY
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